Virtual Paradise 0.4.13

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Edwin
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Virtual Paradise 0.4.13

Post by Edwin »

🚀 Virtual Paradise 0.4.13 is here!
This release introduces the new Zone object type, major Linux improvements, OpenGL fixes, and a range of efficiency and usability enhancements.

✨ New: Zone Object Type
Zones allow you to apply environment and rendering settings to specific areas of a world.
Supported Shapes
  • Cube
  • Cylinder
  • Sphere
Zone Features
  • Independent X, Y, and Z sizing for all shapes
  • Rotation support
  • Individually enabled setting groups, allowing multiple zones to layer together alongside existing world settings
  • Priority system to control the order in which zones are applied
Available Setting Groups
Fog
  • Modes: Off, Linear, Exp, Exp2
  • Color
  • Range
  • Density
Sky
  • Skybox
  • Gradient sky with clouds
Lighting
  • Block world lighting
  • Colorized world lighting
  • Fully custom world lighting settings
🐧 Linux Improvements
  • Added native Wayland support
  • Fixed mouse input when running as a native Wayland application (previously unavailable under XWayland)
  • Distribution is now available via Flatpak
🎮 OpenGL 4 Improvements
  • Updated framebuffer handling to avoid direct sRGB rendering issues that could cause overly dark visuals, particularly on Linux
  • Anti-aliasing settings can now be applied without restarting
  • VSync settings can now be applied without restarting (Windows only)
🔧 Other Changes
  • Fixed rotate command pivot handling when rotating already-rotated objects
  • Fixed web overlays not closing properly when leaving worlds
  • Added an option to remove web overlays when using “Save Screenshot” in the debug menu
  • Improved efficiency of cell loading calculations (fixes hangs when teleporting with high visibility settings)
  • Added early validation for downloaded files using HTTP content type headers and file contents
  • Improved object action parsing efficiency
  • Upgraded the UI to Qt 6, including support for system dark mode
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