Virtual Paradise 0.4.10

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Edwin
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Joined: Mon Apr 09, 2007 10:04 am
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Virtual Paradise 0.4.10

Post by Edwin »

Here's the latest update with new features, performance enhancements, and essential bug fixes!🚀

This update includes sound enhancements, new and updated commands, web and UI updates, and significant performance boosts. We've also squashed several bugs to make your experience smoother than ever.

Check out the full list of changes below

🌟New Features:
  • Sound enhancements:
    • Merged identical 3D sounds into one, using the nearest position
    • Added a channel= parameter to the sound command, allowing only the nearest sound on the same channel to play with crossfade transition
    • Stop sound when reloading an object
    • default_sound_channel world setting for setting default sound channels
  • Particle Emitter Draw Order: Added an option to control particle draw order relative to transparent objects
    • New commands:
    • skew command
    • warp (implemented as teleport)
  • Textures and materials changes:
    • Remove masks when applying sign textures
    • Added locked_materials world setting to prevent texture overrides by sign, picture and color commands
    • New "mask=" parameter for the sign command
  • Web:
    • Added mute option for the web command to silence webpage sounds.
    • Updated CEF
    • Permissions and UI:
    • Disabled right-click without build permissions
    • Added a world permissions viewer/editor
  • Performance enhancements:
    • Improved loading performance for model files, especially on Windows
    • Reused pre-calculated model bounding boxes for collision detection, reducing loading times slightly
🛠️Bug fixes:
  • Fixed memory leaks with RWX models lacking prelight
  • Resolved debug text rendering issues when sRGB texture format is unavailable
  • Fixed a race condition during sign loading and cleanup that could cause crashes
  • Fixed sign texture creation errors causing double frees
  • Fixed handling of RWX comments on lines with #! followed by #
  • Fixed saving issues for particle emitter objects when only the "Multiply color with world ambient" setting changed
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