List of Bugs so far (0.3.4)
Posted: Mon Aug 23, 2010 7:09 am
The program is great so far, showing off what's possible when the framework isn't so antiquated like AW's is
Anyway, here are some bugs I've found while building a tower in VP-Build:
3 Axis rotation should always rotate about the 3 local axes of the object. PgUp/PgDn rotate currently rotates about the WORLD Z axis, no matter the orientation of the object. (0.3.4)
3 Axis rotation of groups still has issues. (0.3.4)
Adding a space/carriage return/comma/semicolon after a command makes the command no longer work "create texture stone8 " vs "create texture stone8") (0.3.4)
cyl4a.rwx has some missing polygons (0.3.4)
Giant facers (for instance, if you type in the wrong name for an object in VP-Build) seem to have a differently-defined yellow wireframe bounding box when selected. (0.3.4)
Things disappear behind transparent panels at certain viewing angles (0.3.4)
Slight lighting issues with cyl{1a1,2a1,4a1,8a1,1a,2a,4a,8a}.rwx objects, lighting around edge is not uniform, so long things made with end-to-end cylinders looks segmented. (0.3.4)
Shift+click repositioning should be 5 centimeters, not the 10 it is currently.
Anyway, here are some bugs I've found while building a tower in VP-Build:
3 Axis rotation should always rotate about the 3 local axes of the object. PgUp/PgDn rotate currently rotates about the WORLD Z axis, no matter the orientation of the object. (0.3.4)
3 Axis rotation of groups still has issues. (0.3.4)
Adding a space/carriage return/comma/semicolon after a command makes the command no longer work "create texture stone8 " vs "create texture stone8") (0.3.4)
cyl4a.rwx has some missing polygons (0.3.4)
Giant facers (for instance, if you type in the wrong name for an object in VP-Build) seem to have a differently-defined yellow wireframe bounding box when selected. (0.3.4)
Things disappear behind transparent panels at certain viewing angles (0.3.4)
Slight lighting issues with cyl{1a1,2a1,4a1,8a1,1a,2a,4a,8a}.rwx objects, lighting around edge is not uniform, so long things made with end-to-end cylinders looks segmented. (0.3.4)
Shift+click repositioning should be 5 centimeters, not the 10 it is currently.