Here is a list of changes in version 0.3.36:
- Better compatibility with some older graphics cards for masks and multitexturing (Direct3D 9)
- Changed limit for looking up or down from 80 to 90 degrees
- Command line argument(-invert-chat-colors) and config file option(invert_chat_colors) to invert chat colors, for readable text when using a dark CSS theme
- Faster locking of dynamic vertex buffers on OpenGL if GL_ARB_map_buffer_range extension is not available (should benefit MD2 model rendering)
- Fix bounding sphere not updating after shear is applied to an object(this caused disappearing objects at screen edges)
- Fix bug where 16 bit textures were enabled by default but not shown as enabled in the settings dialog
- Fix collision with large objects
- Fix incorrectly loaded color table for mask bitmaps when the bitmap header is not 40 bytes
- Fix leaking VBOs and incorrectly loaded compressed textures with OpenGL
- Fix opacity command making object more transparent every time the object is deselected
- Fix original object scale briefly showing after object change
- Fix pictures without "http://" before URL not working
- Fix possible crash because of race condition when textures on RWX meshes are replaced during rendering
- Fix scaled textures and signs being loaded as textures with alpha premultiplied
- Fix sync for rotate command disabled by default (bug introduced in 0.3.35)
- Improved teleport window that includes rotation, accelerating spinner fields and better aligned coordinates
- Much faster normal and tangent vector generation for RWX files
- Use QueryPerformanceCounter for timing on Windows
- User-created lights now affect objects with normal maps using OpenGL+shaders renderer