- Don't reopen model files that are already loaded
- Made some changes to the Direct3D 11 renderer that may help fix device creation errors some people were having
- Removed object space normal mapping code, it was broken anyway
- Added frame time indicator, enabled by adding show_performance_indicators=1 to the configuration file
- Don't reopen model files on every use just to check the file type in the zip file
- Added commands for setting MD2 animation("animation [start frame] [end frame]" and "framerate [frames per second]")
- Better text alignment of chat on Mac OS X
- Added field of view world option
- Added near and far clipping planes world options
- Added timeout to login
- Ignore joint transform commands in RWX files, they were treated the same as the other transform commands in earlier versions
- MD2 loader now works on big endian platforms, but there aren't any where VP is used right now(except the Wii! )
- Use less render commands for RWX models in some cases
- Fixed crash changing model ambient/diffuse/specular when the model isn't loaded
- Fixed crash creating collision shape after MD2 model failed to load
- Fixed parts of objects without texture coordinates being invisible when using normal maps
- Fixed bug where previously hidden objects(create visible no) would not reappear after editing the object
Virtual Paradise 0.3.18
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- Site Admin
- Posts: 163
- Joined: Mon Apr 09, 2007 10:04 am
- Location: Almere, The Netherlands
- Contact:
Virtual Paradise 0.3.18
After 2 months the new version of VP is finally here. I'm sorry it took this long, I just haven't had as much time as I had before. Here is the list of changes for version 0.3.18: