Happy new year! Introducing VP version 0.4.8

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Edwin
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Happy new year! Introducing VP version 0.4.8

Post by Edwin »

🎉 Happy New Year! 🎊 Wishing you an amazing 2024! 🥳🥂

We're kicking off the year with a new version of VP! 🚀 Here's the list of changes:
  • Fix inaccuracy in clustered shading light assignment, which caused lighting artifacts in some cases
  • Show particle volume as bounding box
  • Show bounding rectangle for selected terrain cells
  • Gamepad support using XInput on Windows
  • Fix always falling through the floor if the first reconnection attempt fails
  • Select all objects in a 10x10m cell when holding CTRL
  • Separate VirtualParadise_No_Web.exe executable added on Windows, allowing VP to start without web support. Running this instead of the main executable might make VP run on older operating systems.
  • Update CEF to version 120
  • Fix hang at login window on Linux
  • Direct3D 9: Fix incorrect FVF value for CreateVertexBuffer, causing crash on AMD hardware
  • Direct3D 9: Change default of d3d9_white_texture to 1 (fixes rendering of opaque objects on AMD)
  • Direct3D 9: Add support for indexed drawing with base vertex. Fixes rendering of some md5mesh models.
  • Direct3D 11: Implement a texture memory budget, dropping the largest mip levels when needed (default 8192MB, controlled by texture_budget setting in the configuration file)
  • OpenGL 2: Improve shader compatibility by naming all structs, anonymous structs are not supported in GLSL
  • OpenGL 4: Fix abysmal performance on some hardware (AMD on Windows and Linux)
  • OpenGL 4: Fix incorrect color on specular highlights and dark areas on transparent surfaces
  • Vulkan: Support different primitive topologies (such as lines, fixing the selection boxes)
  • Vulkan: Fix rendering of 2D elements
  • Vulkan: Fix names/chat above avatars
  • Vulkan: Allow texture loading on background threads
  • Vulkan: Allow creating vertex buffers on background threads
  • Vulkan: Fix several validation warnings and errors
  • Vulkan: Show memory budgets in diagnostic text
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