Here is the list of changes for this version:
- The resize_textures configuration option now works again
- Run action commands on background thread when loading
- Generate sign textures on background thread(reduces lag while loading)
- Reduced downloader CPU usage on non-Windows platforms
- Lower frame rate when the application is inactive
- Increased timing precision on Windows(smoother movement)
- Changed character height to 1.75m
- Use a sphere as the collision object for tiny objects
- Don't distance sort objects in zones that are too far away to be seen with the current visibility
- Support for cloth simulation, but it's not really usable right now and doesn't interact with other objects. This is still experimental and shouldn't/can't really be used for building.
- Added max_texture_level configuration option
- Added texture_lod_bias configuration option
- Added auto_view_distance_min_fps and auto_view_distance_max_fps configuration options
- Tools window moved to collapsible sidebar on Mac OS X
- Fixed incorrect current height on teleport dialog
- Fixed selection boxes not working on Direct3D 11 renderer
- Fixed multisampling always being enabled after using the settings dialog
- Fixed mask textures not loading when using Direct3D 11 renderer with Direct3D 9 hardware
- Fixed crash that occurs when running action commands if the model hasn't loaded