Here is the full list of changes for version 0.3.8:
- Support MD2 models(inluding animation)
- Resize textures to power of 2 sizes on Mac OS X
- Work around a crash in the Mac OS X OpenGL stack by using a different vertex format for placeholder meshes(black triangles)
- Fixed skybox vertex buffer memory leak
- Fixed crashes when loading objects before OpenGL or Direct3D is initialized
- Fixed most crashes when switching worlds
- Fixed missing ground object when loading before OpenGL or Direct3D is initialized
- Fixed texture mask files not being closed after loading