HI, im completely new here, My name is Vladimir and i from Colombia, im very interesed about The virtual universes and i would like to know more about this project and of course help. I have experience using blender and i use Irrlicht engine to load my 3D models, im working with Augmented Reality over Irrlicht and i want create a Paradise Too...
which engine uses Virtual Paradise? Could make a loader for .b3d? ...
Master Tanker WISHES THREAD!
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Re: Master Tanker WISHES THREAD!
Hi Master Tanker, welcomeMaster Tanker wrote:HI, im completely new here, My name is Vladimir and i from Colombia, im very interesed about The virtual universes and i would like to know more about this project and of course help. I have experience using blender and i use Irrlicht engine to load my 3D models, im working with Augmented Reality over Irrlicht and i want create a Paradise Too...
which engine uses Virtual Paradise? Could make a loader for .b3d? ...
![{L_SMILIES_VERY_HAPPY} :D](./images/smilies/icon_e_biggrin.gif)
Good to hear you are interested in Virtual Paradise and even want to help. Virtual Paradise is using a custom engine that can read RWX and MS3D model files.
The RWX loader is mostly just for loading the Active Worlds objects, which are most of the objects you can see in the program right now. The MS3D models are now only used in the world called Edwin, but the current version often crashes if you leave that world(I will release the new version soon).
If the B3D format you are talking about is the Blitz3D format, it doesn't look like it's that complicated so it probably won't be a problem for me to implement a loader for it. I found this: http://www.blitzbasic.com/sdkspecs/sdks ... _specs.txt
The augmented reality stuff sounds real cool, do you have any pictures or videos of it?
Edwin
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Re: Master Tanker WISHES THREAD!
Hi Edwin, thanks for answer, if you go to this web http://www.gandalf.com you can download the latest blender script for export .b3d, maybe it could help, if you want to see a .b3d loader you can check the code of irrlicht, http://irrlicht.sourceforge.net/ , i love .b3d because it support "lightmaps" and animated meshes, of course static meshes too.
If you want to see some of my works check this http://vimeo.com/user420731 in a few days ill post a AR video.
I think what the best thing what can happend to a project like Virtual Paradise is to have a direct conection with blender, having a suite of custom plugins to export and import everything, if you want check this engine http://www.panda3d.org/ they have a propietary format named .egg and their plugin for blender its amazing.
Reading the forums i saw a discussion about the script languaje to be chosen, i suggest Python, it a very nice standart and its present in almost everything, and you know blender gives you complete access to everything by python....
Cheers!
Vladimir.
If you want to see some of my works check this http://vimeo.com/user420731 in a few days ill post a AR video.
I think what the best thing what can happend to a project like Virtual Paradise is to have a direct conection with blender, having a suite of custom plugins to export and import everything, if you want check this engine http://www.panda3d.org/ they have a propietary format named .egg and their plugin for blender its amazing.
Reading the forums i saw a discussion about the script languaje to be chosen, i suggest Python, it a very nice standart and its present in almost everything, and you know blender gives you complete access to everything by python....
Cheers!
Vladimir.
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Re: Master Tanker WISHES THREAD!
Thanks, I guess you meant to link to this page that I already found when searching for information about b3d: http://www.gandaldf.com/
Just this week I started implementing a scripting system for VP, not using Python but using Lua. This is not for plugins but for scripting the behavior of objects in the world. Lua can be easily sandboxed and I don't think this is possible with Python although I'm not sure. I already built a working calculator in VP using a lua script.
I think I'll post the calculator script somewhere on this site later today.
Just this week I started implementing a scripting system for VP, not using Python but using Lua. This is not for plugins but for scripting the behavior of objects in the world. Lua can be easily sandboxed and I don't think this is possible with Python although I'm not sure. I already built a working calculator in VP using a lua script.
I think I'll post the calculator script somewhere on this site later today.
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Master Tanker WISHES THREAD!
OK, i guess what lua its fine... how could i build something? the only thing what it does is to move the objects and with the insert key duplica it, no more...ill wait for .b3d because i love the effect of lightmaps...
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Re: Master Tanker WISHES THREAD!
You can open the properties window from the view menu. Why didn't you say anything to me when you were logged in? ![{L_SMILIES_RAZZ} :P](./images/smilies/icon_razz.gif)
Calculator script is here: http://www.virtualparadise.org/forum/vi ... p=243#p243![{L_SMILIES_VERY_HAPPY} :D](./images/smilies/icon_e_biggrin.gif)
![{L_SMILIES_RAZZ} :P](./images/smilies/icon_razz.gif)
Calculator script is here: http://www.virtualparadise.org/forum/vi ... p=243#p243
![{L_SMILIES_VERY_HAPPY} :D](./images/smilies/icon_e_biggrin.gif)