- RWX Loading(most models work, but not all)
- Downloading models and textures from AW object paths
- Support for AW filmstrip textures
- Name tags on avatars
- Support for object click events for the bot SDK.
- No fixed range for loading objects in the world, objects load for the area you're in.
- Frustum culling
- OpenGL driver info window
- A menu bar
- Fullscreen mode
- Translations(A Dutch translation is included)
Version 0.1.5 released
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Version 0.1.5 released
Virtual Paradise version 0.1.5 is now released! This version has a lot of new features and improvements:
Re: Version 0.1.5 released
I saw most of this already in the sneak preview but it looks cool. Edwin had loaded an old (AW) prompdump of a world of the old days. Those who were there might remember it.
Re: Version 0.1.5 released
Nice !
i'm looking forward to a public release
edit:
i forgot to ask the new client-thingy-browser
please send me if you see me on msn
i'm looking forward to a public release
edit:
i forgot to ask the new client-thingy-browser
please send me if you see me on msn
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- Site Admin
- Posts: 163
- Joined: Mon Apr 09, 2007 10:04 am
- Location: Almere, The Netherlands
- Contact:
Re: Version 0.1.5 released
I don't know if you noticed, but the client can be downloaded from the downloads pageRudy wrote:Nice !
i'm looking forward to a public release
edit:
i forgot to ask the new client-thingy-browser
please send me if you see me on msn
Re: Version 0.1.5 released
i knowEdwin wrote:I don't know if you noticed, but the client can be downloaded from the downloads pageRudy wrote:Nice !
i'm looking forward to a public release
edit:
i forgot to ask the new client-thingy-browser
please send me if you see me on msn
i was testing you of course
Re: Version 0.1.5 released
Sure you were...Rudy wrote:i knowEdwin wrote:I don't know if you noticed, but the client can be downloaded from the downloads pageRudy wrote:Nice !
i'm looking forward to a public release
edit:
i forgot to ask the new client-thingy-browser
please send me if you see me on msn
i was testing you of course
Re: Version 0.1.5 released
Which Account do I need to login? My Cube3 Account I have on the site, doesn't seem to work in VP and there is no signup functionality in the wxWidgets desktop application.
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Re: Version 0.1.5 released
Theres a link on the main websitecube3 wrote:Which Account do I need to login? My Cube3 Account I have on the site, doesn't seem to work in VP and there is no signup functionality in the wxWidgets desktop application.
Re: Version 0.1.5 released
Nicely done edwin iam verry excited on how vp is being developed
keep it up hurd you have rendering power that exceeds aw 4.1 ^^ good stuff
with kind regards
keep it up hurd you have rendering power that exceeds aw 4.1 ^^ good stuff
with kind regards
Re: Version 0.1.5 released
i dont think it exceeds Activeworlds but it is still very goodby Tqrules on Sat Feb 23, 2008 12:10 am
Nicely done edwin iam verry excited on how vp is being developed
keep it up hurd you have rendering power that exceeds aw 4.1 ^^ good stuff
with kind regards
Edwin rocks , sorry i aint been on much dude lol been busy , got meself a game (stargate) w00t
Re: Version 0.1.5 released
The rendering power might exceed AW's. Edwin supports diffrent and more modern object-formats while AW only has rwx and cob.DJ Matt wrote:i dont think it exceeds Activeworlds but it is still very goodby Tqrules on Sat Feb 23, 2008 12:10 am
Nicely done edwin iam verry excited on how vp is being developed
keep it up hurd you have rendering power that exceeds aw 4.1 ^^ good stuff
with kind regards
Edwin rocks , sorry i aint been on much dude lol been busy , got meself a game (stargate) w00t
Edwin is doing fine and you have to keep in mind that he's working on his own and that AW is a milion dollar company with lots of professional programmers.
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Re: Version 0.1.5 released
AW has .X file format too.Xenion wrote:The rendering power might exceed AW's. Edwin supports diffrent and more modern object-formats while AW only has rwx and cob.DJ Matt wrote:i dont think it exceeds Activeworlds but it is still very goodby Tqrules on Sat Feb 23, 2008 12:10 am
Nicely done edwin iam verry excited on how vp is being developed
keep it up hurd you have rendering power that exceeds aw 4.1 ^^ good stuff
with kind regards
Edwin rocks , sorry i aint been on much dude lol been busy , got meself a game (stargate) w00t
Edwin is doing fine and you have to keep in mind that he's working on his own and that AW is a milion dollar company with lots of professional programmers.