Status update

News about Virtual Paradise
Post Reply
Edwin
Site Admin
Posts: 152
Joined: Mon Apr 09, 2007 10:04 am
Location: Almere, The Netherlands
Contact:

Status update

Post by Edwin » Tue Apr 08, 2008 4:01 pm

I haven't posted anything new here lately. I decided to rewrite some parts of VP so the 3D engine doesn't depend on wxWidgets. VP used wxWidgets for a lot of non-GUI things like reading zip archives, loading models, loading textures and creating sign textures. I now also use the bot SDK internally, this also has the advantage that the bot SDK will always be up-to-date. :mrgreen:

User avatar
Xenion
Moderator
Posts: 49
Joined: Sun Apr 15, 2007 7:38 pm
Location: Belgium
Contact:

Re: Status update

Post by Xenion » Wed Apr 16, 2008 5:52 pm

Edwin wrote:...
I now also use the bot SDK internally, this also has the advantage that the bot SDK will always be up-to-date. :mrgreen:
Lol, sounds good to me.

Edwin
Site Admin
Posts: 152
Joined: Mon Apr 09, 2007 10:04 am
Location: Almere, The Netherlands
Contact:

Re: Status update

Post by Edwin » Thu Apr 17, 2008 11:00 pm

I added a screenshot of the new Windows GUI:
http://www.virtualparadise.org/gallery. ... pgmPicture
8)

Kalzar
Member
Posts: 9
Joined: Fri Feb 15, 2008 2:01 am

Re: Status update

Post by Kalzar » Fri Apr 18, 2008 12:33 pm

The new GUI looks great in that screen shot, Edwin! Awesome job :)

User avatar
Xenion
Moderator
Posts: 49
Joined: Sun Apr 15, 2007 7:38 pm
Location: Belgium
Contact:

Re: Status update

Post by Xenion » Fri Apr 18, 2008 2:31 pm

The object properties look like VS200* ;)

Post Reply