Version 0.1.5 released

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Edwin
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Version 0.1.5 released

Post by Edwin » Sun Feb 03, 2008 9:41 pm

Virtual Paradise version 0.1.5 is now released! This version has a lot of new features and improvements:
  • RWX Loading(most models work, but not all)
  • Downloading models and textures from AW object paths
  • Support for AW filmstrip textures
  • Name tags on avatars
  • Support for object click events for the bot SDK.
  • No fixed range for loading objects in the world, objects load for the area you're in.
  • Frustum culling
  • OpenGL driver info window
  • A menu bar
  • Fullscreen mode
  • Translations(A Dutch translation is included)
:mrgreen:

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Xenion
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Re: Version 0.1.5 released

Post by Xenion » Sun Feb 03, 2008 10:13 pm

I saw most of this already in the sneak preview but it looks cool. Edwin had loaded an old (AW) prompdump of a world of the old days. Those who were there might remember it.

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Rudy
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Re: Version 0.1.5 released

Post by Rudy » Wed Feb 06, 2008 7:12 pm

Nice ! :)

i'm looking forward to a public release :P

edit:
i forgot to ask the new client-thingy-browser

please send me if you see me on msn :P

Edwin
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Re: Version 0.1.5 released

Post by Edwin » Wed Feb 06, 2008 8:55 pm

Rudy wrote:Nice ! :)

i'm looking forward to a public release :P

edit:
i forgot to ask the new client-thingy-browser

please send me if you see me on msn :P
I don't know if you noticed, but the client can be downloaded from the downloads page :shock: :mrgreen:

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Rudy
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Re: Version 0.1.5 released

Post by Rudy » Sat Feb 09, 2008 12:18 pm

Edwin wrote:
Rudy wrote:Nice ! :)

i'm looking forward to a public release :P

edit:
i forgot to ask the new client-thingy-browser

please send me if you see me on msn :P
I don't know if you noticed, but the client can be downloaded from the downloads page :shock: :mrgreen:
i know ;)

i was testing you of course

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Xenion
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Re: Version 0.1.5 released

Post by Xenion » Mon Feb 11, 2008 5:20 pm

Rudy wrote:
Edwin wrote:
Rudy wrote:Nice ! :)

i'm looking forward to a public release :P

edit:
i forgot to ask the new client-thingy-browser

please send me if you see me on msn :P
I don't know if you noticed, but the client can be downloaded from the downloads page :shock: :mrgreen:
i know ;)

i was testing you of course
Sure you were... :|

cube3
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Re: Version 0.1.5 released

Post by cube3 » Sat Feb 16, 2008 4:12 pm

Which Account do I need to login? My Cube3 Account I have on the site, doesn't seem to work in VP and there is no signup functionality in the wxWidgets desktop application.

Edwin
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Re: Version 0.1.5 released

Post by Edwin » Sat Feb 16, 2008 9:08 pm

cube3 wrote:Which Account do I need to login? My Cube3 Account I have on the site, doesn't seem to work in VP and there is no signup functionality in the wxWidgets desktop application.
Theres a link on the main website :)

Tqrules
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Re: Version 0.1.5 released

Post by Tqrules » Sat Feb 23, 2008 12:10 am

Nicely done edwin iam verry excited on how vp is being developed

keep it up hurd you have rendering power that exceeds aw 4.1 ^^ good stuff


with kind regards

Matt
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Re: Version 0.1.5 released

Post by Matt » Fri Mar 07, 2008 5:27 pm

by Tqrules on Sat Feb 23, 2008 12:10 am

Nicely done edwin iam verry excited on how vp is being developed

keep it up hurd you have rendering power that exceeds aw 4.1 ^^ good stuff


with kind regards
i dont think it exceeds Activeworlds but it is still very good

Edwin rocks , sorry i aint been on much dude lol been busy , got meself a game (stargate) w00t

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Xenion
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Re: Version 0.1.5 released

Post by Xenion » Fri Mar 07, 2008 8:25 pm

DJ Matt wrote:
by Tqrules on Sat Feb 23, 2008 12:10 am

Nicely done edwin iam verry excited on how vp is being developed

keep it up hurd you have rendering power that exceeds aw 4.1 ^^ good stuff


with kind regards
i dont think it exceeds Activeworlds but it is still very good

Edwin rocks , sorry i aint been on much dude lol been busy , got meself a game (stargate) w00t
The rendering power might exceed AW's. Edwin supports diffrent and more modern object-formats while AW only has rwx and cob.

Edwin is doing fine and you have to keep in mind that he's working on his own and that AW is a milion dollar company with lots of professional programmers.

Edwin
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Re: Version 0.1.5 released

Post by Edwin » Sat Mar 08, 2008 5:26 pm

Xenion wrote:
DJ Matt wrote:
by Tqrules on Sat Feb 23, 2008 12:10 am

Nicely done edwin iam verry excited on how vp is being developed

keep it up hurd you have rendering power that exceeds aw 4.1 ^^ good stuff


with kind regards
i dont think it exceeds Activeworlds but it is still very good

Edwin rocks , sorry i aint been on much dude lol been busy , got meself a game (stargate) w00t
The rendering power might exceed AW's. Edwin supports diffrent and more modern object-formats while AW only has rwx and cob.

Edwin is doing fine and you have to keep in mind that he's working on his own and that AW is a milion dollar company with lots of professional programmers.
AW has .X file format too. :wink:

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