Version 0.3.36

News about Virtual Paradise
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Edwin
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Location: Almere, The Netherlands
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Version 0.3.36

Post by Edwin » Tue Aug 06, 2013 4:29 pm

There is a new version of Virtual Paradise :-) You can get it from the downloads page.

Here is a list of changes in version 0.3.36:
  • Better compatibility with some older graphics cards for masks and multitexturing (Direct3D 9)
  • Changed limit for looking up or down from 80 to 90 degrees
  • Command line argument(-invert-chat-colors) and config file option(invert_chat_colors) to invert chat colors, for readable text when using a dark CSS theme
  • Faster locking of dynamic vertex buffers on OpenGL if GL_ARB_map_buffer_range extension is not available (should benefit MD2 model rendering)
  • Fix bounding sphere not updating after shear is applied to an object(this caused disappearing objects at screen edges)
  • Fix bug where 16 bit textures were enabled by default but not shown as enabled in the settings dialog
  • Fix collision with large objects
  • Fix incorrectly loaded color table for mask bitmaps when the bitmap header is not 40 bytes
  • Fix leaking VBOs and incorrectly loaded compressed textures with OpenGL
  • Fix opacity command making object more transparent every time the object is deselected
  • Fix original object scale briefly showing after object change
  • Fix pictures without "http://" before URL not working
  • Fix possible crash because of race condition when textures on RWX meshes are replaced during rendering
  • Fix scaled textures and signs being loaded as textures with alpha premultiplied
  • Fix sync for rotate command disabled by default (bug introduced in 0.3.35)
  • Improved teleport window that includes rotation, accelerating spinner fields and better aligned coordinates
  • Much faster normal and tangent vector generation for RWX files
  • Use QueryPerformanceCounter for timing on Windows
  • User-created lights now affect objects with normal maps using OpenGL+shaders renderer

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