Search found 163 matches

by Edwin
Tue Oct 23, 2012 12:47 am
Forum: Virtual Paradise News
Topic: Virtual Paradise 0.3.27 and downtime
Replies: 1
Views: 10492

Virtual Paradise 0.3.27 and downtime

Changes in version 0.3.27: Fallback to 16-bit depth/z buffer for Direct3D 9, restores compatibility with older GPUs that don't support 24-bit depth buffers(like a Geforce 2MX) Fixed bug causing DrawPrimitive calls with PrimitiveCount set to 0 Fixed D3D errors when restoring lights after device reset...
by Edwin
Thu Oct 11, 2012 11:20 am
Forum: Virtual Paradise News
Topic: Virtual Paradise 0.3.26
Replies: 0
Views: 31300

Virtual Paradise 0.3.26

Changes in version 0.3.26: Pass through objects when holding shift key Solid command Chat log Changeable color for highlighted messages Shearing of 3D objects using the shear command(issue #5) Some changes in VP SDK socket handling, this could solve some problems with corrupted data on connection lo...
by Edwin
Thu Sep 27, 2012 2:13 pm
Forum: Virtual Paradise News
Topic: Updates and a new Facebook Group
Replies: 0
Views: 34852

Updates and a new Facebook Group

There haven't been any new posts here since version 0.3.22 in July so here is a new post to bring you up to speed on what's new in Virtual Paradise :) There is a new Virtual Paradise Facebook group . This Facebook group has already been very active over the last few days. I will be keeping it up to ...
by Edwin
Wed Aug 01, 2012 11:04 am
Forum: Virtual Paradise News
Topic: Virtual Paradise 0.3.22
Replies: 5
Views: 15882

Re: Virtual Paradise 0.3.22

Tim wrote:Cool didn't know this, so "2002:7f00:1::" is "127.0.0.1"
Yes, it would be if you translated 127.0.0.1 but IPv6 has the address ::1 to point to the local host.
by Edwin
Tue Jul 31, 2012 10:38 pm
Forum: Virtual Paradise News
Topic: Virtual Paradise 0.3.22
Replies: 5
Views: 15882

Re: Virtual Paradise 0.3.22

Tim wrote:Small question regarding "IPv6 connection support"
Does your server have a IPv6 ip?
It has a 6to4 IP address.
by Edwin
Fri Jul 20, 2012 8:23 pm
Forum: Virtual Paradise News
Topic: Virtual Paradise 0.3.22
Replies: 5
Views: 15882

Virtual Paradise 0.3.22

I'm sorry it took so long but VP version 0.3.22 is now available, you can get it from the download page. :) Changes in version 0.3.22: Terrain (incomplete, hard to use without keyboard controls and holes in the terrain can't be selected) Store data for multiple objects in one vertex buffer when usin...
by Edwin
Mon Mar 05, 2012 12:27 am
Forum: Virtual Paradise News
Topic: Virtual Paradise 0.3.21
Replies: 0
Views: 31576

Virtual Paradise 0.3.21

Version 0.3.21 is now available for download , here is the list of changes for this version: DDS Texture loader(only works with DXT1, DXT3 and DXT5 textures) Account info window(display only, no editing) Better layout for settings dialog, especially on Linux when using larger fonts Removed 120 verte...
by Edwin
Wed Jan 04, 2012 1:25 am
Forum: Virtual Paradise News
Topic: Virtual Paradise 0.3.20
Replies: 1
Views: 11032

Virtual Paradise 0.3.20

Virtual Paradise version 0.3.20 has been released, it can be downloaded from the downloads page. This release has support for user created per pixel lights, alpha to coverage in the OpenGL graphics modes and some fixes. The full list of changes in version 0.3.20: Support for user created point light...
by Edwin
Mon Dec 12, 2011 10:31 am
Forum: Bugs
Topic: List of Bugs so far (0.3.4)
Replies: 2
Views: 29722

Re: Virtual Paradise 0.3.19

Virtual Paradise 0.3.19 x86 application crashed but kept loading in the background. wich is weird so it all works but this error message comes up. If it is the problem I think it is, it should be fixed in the next version. This only happens when you are using the 32-bit version of Windows XP. Next ...
by Edwin
Wed Sep 07, 2011 7:04 pm
Forum: Virtual Paradise News
Topic: Virtual Paradise 0.3.19
Replies: 0
Views: 32135

Virtual Paradise 0.3.19

Virtual Paradise 0.3.19 has been released. This version has some nice new features like the move command, rotate command and a selection menu that lets you select objects that are behind other objects. There are also some performance improvements. The complete list of changes : 64-bit build for Wind...
by Edwin
Fri Jun 17, 2011 7:51 pm
Forum: Virtual Paradise News
Topic: Virtual Paradise 0.3.18
Replies: 0
Views: 31392

Virtual Paradise 0.3.18

After 2 months the new version of VP is finally here. :mrgreen: I'm sorry it took this long, I just haven't had as much time as I had before. Here is the list of changes for version 0.3.18: Don't reopen model files that are already loaded Made some changes to the Direct3D 11 renderer that may help f...
by Edwin
Mon Apr 18, 2011 3:25 pm
Forum: Wishes
Topic: Scale
Replies: 5
Views: 41214

Re: Scale

then how does aw have their water ? cant we gett something similair ? btw they have implimented the nvidia SDK for physX dunno if that would really benefit tho Water is possible, when you said dynamic fluids I was thinking of something like this: http://www.youtube.com/watch?v=8ksIes3Wp0c&featu...
by Edwin
Mon Apr 18, 2011 12:20 pm
Forum: Wishes
Topic: Scale
Replies: 5
Views: 41214

Re: Scale

Tqrules wrote:I would like to have scaling as a option to stretch or change objects size.
also i want water dynamic fluids to be added if possible.

With kind regards Tq
Scaling is already implemented. Dynamic fluids is very processing intensive so I don't think that will really work in a program like this.
by Edwin
Mon Apr 18, 2011 12:19 pm
Forum: Virtual Paradise News
Topic: Virtual Paradise 0.3.16
Replies: 3
Views: 13408

Re: Virtual Paradise 0.3.16

Tqrules wrote:Nice dude ! :lol: btw ik ben werkzaam nu in ibm in het buitenland wanneer ik weer tijd heb kom ik zeker weer eens keer langs.
btw hoes leven ed ? groet ed / tq
Ja gaat wel goed :) zit weer op stage nu bij een bedrijf in Almere. Lang niet gesproken zeg xD Hoe kom je opeens weer hier dan? :)
by Edwin
Mon Mar 14, 2011 7:40 pm
Forum: Virtual Paradise News
Topic: Virtual Paradise 0.3.16
Replies: 3
Views: 13408

Virtual Paradise 0.3.16

A new version of Virtual Paradise is now available for download. This version has an improved Direct3D 11 renderer, better depth/transparency sorting, an opacity command and lots of smaller changes. Changes in 0.3.16: Support for greyscale colors in color command and sign command Opacity command Fix...