Search found 153 matches

by Edwin
Fri Jun 17, 2011 7:51 pm
Forum: Virtual Paradise News
Topic: Virtual Paradise 0.3.18
Replies: 0
Views: 23728

Virtual Paradise 0.3.18

After 2 months the new version of VP is finally here. :mrgreen: I'm sorry it took this long, I just haven't had as much time as I had before. Here is the list of changes for version 0.3.18: Don't reopen model files that are already loaded Made some changes to the Direct3D 11 renderer that may help f...
by Edwin
Mon Apr 18, 2011 3:25 pm
Forum: Wishes
Topic: Scale
Replies: 5
Views: 25552

Re: Scale

then how does aw have their water ? cant we gett something similair ? btw they have implimented the nvidia SDK for physX dunno if that would really benefit tho Water is possible, when you said dynamic fluids I was thinking of something like this: http://www.youtube.com/watch?v=8ksIes3Wp0c&feature=r...
by Edwin
Mon Apr 18, 2011 12:20 pm
Forum: Wishes
Topic: Scale
Replies: 5
Views: 25552

Re: Scale

Tqrules wrote:I would like to have scaling as a option to stretch or change objects size.
also i want water dynamic fluids to be added if possible.

With kind regards Tq
Scaling is already implemented. Dynamic fluids is very processing intensive so I don't think that will really work in a program like this.
by Edwin
Mon Apr 18, 2011 12:19 pm
Forum: Virtual Paradise News
Topic: Virtual Paradise 0.3.16
Replies: 3
Views: 5997

Re: Virtual Paradise 0.3.16

Tqrules wrote:Nice dude ! :lol: btw ik ben werkzaam nu in ibm in het buitenland wanneer ik weer tijd heb kom ik zeker weer eens keer langs.
btw hoes leven ed ? groet ed / tq
Ja gaat wel goed :) zit weer op stage nu bij een bedrijf in Almere. Lang niet gesproken zeg xD Hoe kom je opeens weer hier dan? :)
by Edwin
Mon Mar 14, 2011 7:40 pm
Forum: Virtual Paradise News
Topic: Virtual Paradise 0.3.16
Replies: 3
Views: 5997

Virtual Paradise 0.3.16

A new version of Virtual Paradise is now available for download. This version has an improved Direct3D 11 renderer, better depth/transparency sorting, an opacity command and lots of smaller changes. Changes in 0.3.16: Support for greyscale colors in color command and sign command Opacity command Fix...
by Edwin
Sun Feb 06, 2011 10:44 pm
Forum: Virtual Paradise News
Topic: Virtual Paradise 0.3.15
Replies: 0
Views: 24103

Virtual Paradise 0.3.15

Virtual Paradise version 0.3.15 is now available for download . The new version has some new features and fixes. The frame rate while the world is loading should be improved now that more things moved to background threads. Here is the list of changes for this version: The resize_textures configurat...
by Edwin
Mon Oct 25, 2010 10:31 pm
Forum: Virtual Paradise News
Topic: Virtual Paradise 0.3.9
Replies: 0
Views: 23957

Virtual Paradise 0.3.9

Version 0.3.9 is now available for download . This version has some improvements in texture loading and support for normal mapping. It is now also possible to start typing a chat message by pressing the return key with the 3D view in focus. This is the full list of changes for version 0.3.9: Support...
by Edwin
Mon Oct 04, 2010 8:04 pm
Forum: Virtual Paradise News
Topic: Virtual Paradise 0.3.8
Replies: 0
Views: 23969

Virtual Paradise 0.3.8

A new version of Virtual Paradise has been released, version 0.3.8 has some fixes for crashes and support for MD2 files. Using MD2 files you can create animated models. Right now you can only use one animation for the whole file but it can already be used for repeating animations like a waving flag....
by Edwin
Sat Sep 25, 2010 11:33 am
Forum: Virtual Paradise News
Topic: Virtual Paradise 0.3.7
Replies: 0
Views: 23672

Virtual Paradise 0.3.7

Version 0.3.7 of Virtual Paradise is now ready for download :-) The most noticeable changes are the status bar on Windows and Linux, the shorter download time when first entering a world and more of the texture masks working properly. This is the full list of changes in 0.3.7: Use HTTP Keep-Alive fo...
by Edwin
Fri Sep 10, 2010 6:48 am
Forum: Virtual Paradise News
Topic: Virtual Paradise 0.3.6
Replies: 0
Views: 24098

Virtual Paradise 0.3.6

A new version of Virtual Paradise is now available from the downloads page. Version 0.3.6 has some welcome improvements for building as well as some other changes. A few of the most important changes are better object rotations, object scaling and freelook mouse mode. Here is a full list of changes:...
by Edwin
Tue Aug 24, 2010 11:53 pm
Forum: Virtual Paradise News
Topic: Virtual Paradise 0.3.5
Replies: 0
Views: 24331

Virtual Paradise 0.3.5

A new version of Virtual Paradise is available for download now :mrgreen: The new version has a lot of small changes and a few bigger changes. One of the more noticeable changes is the addition of a rendering mode using shaders. In the new render mode objects near the view distance limit fade in and...
by Edwin
Tue Aug 24, 2010 9:25 am
Forum: Bugs
Topic: My notes on clump hierarchies
Replies: 2
Views: 6614

Re: My notes on clump hierarchies

It seems to work fine when I don't set the matrix to identity after clumpbegin but just copy it, clumpend will pop it off anyway. In VP the hierarchy is entirely flattened so it does not really matter as long as it comes out right in the end. Something that I'm still wondering about is the joint tra...
by Edwin
Wed Jul 21, 2010 11:57 pm
Forum: Chat
Topic: Future plans for VP
Replies: 3
Views: 5250

Re: Future plans for VP

Melody Minifig wrote:Did I not mention a possible founder/god's day festival to honor our founder/god, Edwin??
Get real... xD Stop this, it actually annoys me.
by Edwin
Tue Jul 20, 2010 4:16 pm
Forum: Virtual Paradise News
Topic: New version of Virtual Paradise
Replies: 3
Views: 5382

Re: New version of Virtual Paradise

Stormcruzer Lore wrote:hi i was wondering when version 3.4 will be relised and if there is any new features in it or bug fixes i am just interested in seeing what the 3.4 will look like
It will probably be released today.
by Edwin
Sun Jul 04, 2010 7:58 pm
Forum: Chat
Topic: My Av and signature
Replies: 3
Views: 11432

Re: My Av and signature

I just set my avatar :)

Looks familiar? :lol: